Just a player, and some systems.

Not sure if its worth an update, since I don’t have any broad systems to discuss or major changes to report – other than a continued chiseling away at the…

Yet another acronym: L.I.N.G.E.R.

While I’m not intimately versed with all the attribute systems across the entirety of the broad world of tabletop and gaming – one thing has become clear when designing the…

Finalizing Loop Structures

Well, it’s been a few days, so let’s talk about ‘Echoes’ for a moment. I quietly uploaded an expanded rule-set to the base game over the last few days, as…

Project Updates

Playing with Hex (uwu) last night and this morning revealed a ton of interesting stuff about ‘Echoes’ that I hadn’t noticed. Things that should be focused on to balance the…

Simple & Clean (Utada Hikaru Approved)

Last night after winding down, I had the sudden desire to get up and make a new theme for the game – something clean, minimalist, in black and white, with…

‘Echoes’ Digital Prototype Tester v05

Spent a bit more time tweaking the ‘Echoes‘ Digital Prototype Tester today, just to make it more enjoyable to test in. There’s now an aspect ratio checker for the screen,…

Promote Synergy! Like a boss.

So I’ve been a little distracted, haven’t I? Mostly by board-game shenanigans, apparently. And all while work should be focused on ‘Echoes in the Snow’, right? The game is waiting…

Input Management Is Extremely Exciting

Finally, back in engine, and the first thing I wanted to do today was change back from the old school Unity input manager – which we set up to quickly…

Refactoring (Warning: Boring)

I guess what happened today reveals why I don’t always like very structured planned out tasks – sometimes, you just gotta let the direction of your work unfold as the…

Labyrinth Progression B/C

Tackling some big additions today, and honestly it’ll be hard to explain some of it without giving away aspects that I want to keep unrevealed – so forgive me if…

Korben, my man? I have no fire…

Over the last few days I’ve expanded the functionality of the website’s ‘Mirrors of Midnight’ portal to include a few extra things, with the hope that it becomes a good…

Scrum? Scrum.

“I don’t WANT to work in engine today,” my brain cries, “you can’t MAKE me.” And since Hex is streaming today, and I plan to stream tomorrow, I suppose it’s…

New Phone, Who Dis?

So turn’s out Neocities, as cool a concept as it is, just didn’t really work well for the needs of the site. I was already at 95% of my free…

Cheesu!

As Hex was streaming today, I took a bit of a backseat approach to working in the engine, and figured I would fix something that has been a problem since…

The Narratology Trap

Whelp, so much for daily posts. Day 5 since the last update, but to be completely honest, this has mostly been due to not wanting to give away aspects that…

Fear Systems

So, I’ve been in engine most of the day and I’m slowly progressing with what I want for the experience of the snow levels. I spent most of that time…

Frozen

Mmm, if I could melt your heart. Mmm, we’d never be apart… I spent most of the day in engine today, getting existing issues ironed out and moving through our…

Frustration

I’ve been trying to work on slide movement for 4 hours today, and I am not really any closer to getting anywhere. It’s really frustrating, and another reason why you…

No Head?

So, since adding Daphne, I configured her textures, cleaned up her unity rig hierarchy, and made her the playable character for the greybox, so we can build snowmen with her.…

Clothing Daphne

Let’s discuss a workflow I think is both under-discussed, and also very important to ‘Mirrors’ and my future projects in general going forward. We’re doing an outfit workflow from Maya…

Snowman Cometh

You know, maybe keeping a developer blog isn’t that great an idea in retrospect, it sort of reminds me of keeping a mental health mood tracker. You know, where you…

Fertility Greybox

Today, since I streamed and then collapsed onto the bed and died for a few hours, there isn’t a lot of time to make a big difference here. I also…

Greybox Altar

The loop for the runs in Mirrors has gone through quite a lot of changes since it’s inception during early development, since it was originally a little nebulous. I greyboxed…

Stabby

Full disclosure: Bad mental health day. Whoops. The rule is you should load Unity up and do things even if you’re not feeling it, and the same goes with these…

Push / Pull!

Another day, another procrastinated task. No alter or phase work today, instead I tackled the “Haunt Mother” AI – essentially, a wandering specter AI that antagonizes the player if you…

Don’t Talk To Me

Today is a good example of how I set out to work on one thing and then when I wake up just fucking decide to work on something entirely different.…