Just a player, and some systems.
Not sure if its worth an update, since I don’t have any broad systems to discuss or major changes to report – other than a continued chiseling away at the…
Not sure if its worth an update, since I don’t have any broad systems to discuss or major changes to report – other than a continued chiseling away at the…
While I’m not intimately versed with all the attribute systems across the entirety of the broad world of tabletop and gaming – one thing has become clear when designing the…
It’s been some time since I threw an update on here, and there are a few reasons for that – the main one? I wasn’t really happy with the finalization…
Well, it’s been a few days, so let’s talk about ‘Echoes’ for a moment. I quietly uploaded an expanded rule-set to the base game over the last few days, as…
Playing with Hex (uwu) last night and this morning revealed a ton of interesting stuff about ‘Echoes’ that I hadn’t noticed. Things that should be focused on to balance the…
Last night after winding down, I had the sudden desire to get up and make a new theme for the game – something clean, minimalist, in black and white, with…
Spent a bit more time tweaking the ‘Echoes‘ Digital Prototype Tester today, just to make it more enjoyable to test in. There’s now an aspect ratio checker for the screen,…
Probably a short one today because I’m wrecked. Just one of those days where I don’t have very much energy I guess. So the thing I wanted to do today…
So I’ve been a little distracted, haven’t I? Mostly by board-game shenanigans, apparently. And all while work should be focused on ‘Echoes in the Snow’, right? The game is waiting…
Last night I decided to test the ‘Echoes‘ board game I uploaded yesterday, and do a mock run. I did this by isolating all the pieces in Photoshop and just…
If you want to skip to the part where you get to check out the ‘Echoes’ board game click here, as this post is about what led to it’s creation.…
Finally, back in engine, and the first thing I wanted to do today was change back from the old school Unity input manager – which we set up to quickly…
I guess what happened today reveals why I don’t always like very structured planned out tasks – sometimes, you just gotta let the direction of your work unfold as the…
Tackling some big additions today, and honestly it’ll be hard to explain some of it without giving away aspects that I want to keep unrevealed – so forgive me if…
Over the last few days I’ve expanded the functionality of the website’s ‘Mirrors of Midnight’ portal to include a few extra things, with the hope that it becomes a good…
“I don’t WANT to work in engine today,” my brain cries, “you can’t MAKE me.” And since Hex is streaming today, and I plan to stream tomorrow, I suppose it’s…
So turn’s out Neocities, as cool a concept as it is, just didn’t really work well for the needs of the site. I was already at 95% of my free…
As Hex was streaming today, I took a bit of a backseat approach to working in the engine, and figured I would fix something that has been a problem since…
Whelp, so much for daily posts. Day 5 since the last update, but to be completely honest, this has mostly been due to not wanting to give away aspects that…
So, I’ve been in engine most of the day and I’m slowly progressing with what I want for the experience of the snow levels. I spent most of that time…
Mmm, if I could melt your heart. Mmm, we’d never be apart… I spent most of the day in engine today, getting existing issues ironed out and moving through our…
I’ve been trying to work on slide movement for 4 hours today, and I am not really any closer to getting anywhere. It’s really frustrating, and another reason why you…
So, since adding Daphne, I configured her textures, cleaned up her unity rig hierarchy, and made her the playable character for the greybox, so we can build snowmen with her.…
Let’s discuss a workflow I think is both under-discussed, and also very important to ‘Mirrors’ and my future projects in general going forward. We’re doing an outfit workflow from Maya…
You know, maybe keeping a developer blog isn’t that great an idea in retrospect, it sort of reminds me of keeping a mental health mood tracker. You know, where you…
Today, since I streamed and then collapsed onto the bed and died for a few hours, there isn’t a lot of time to make a big difference here. I also…
The loop for the runs in Mirrors has gone through quite a lot of changes since it’s inception during early development, since it was originally a little nebulous. I greyboxed…
Full disclosure: Bad mental health day. Whoops. The rule is you should load Unity up and do things even if you’re not feeling it, and the same goes with these…
Another day, another procrastinated task. No alter or phase work today, instead I tackled the “Haunt Mother” AI – essentially, a wandering specter AI that antagonizes the player if you…
Today is a good example of how I set out to work on one thing and then when I wake up just fucking decide to work on something entirely different.…